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Performance issues abound, ranging from frame rate weirdness when you’re running around to hiccups in the middle of combat. The screen wildly jerks from one camera angle to the other, with split seconds of haphazard movements that mess with your focus and absolutely rip you out of the moment.
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It’s full of bizarre, jarring scene transitions. Mass Effect: Andromeda is not a stable experience. But we aren’t done with technical issues.
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The original wasn’t exactly the Home of Masterful Animation either, so this critic could hardly care less. Uncanny valley aside, this Mass Effect is a little sillier, a little brighter, and a little more Scooby-Doo than its predecessors, and that helps your brain accept the animations more. Mass Effect: Andromeda does have some fairly odd animations at times, sprinkled throughout conversations and walk cycles for the most part, but it’s easy to gloss over them. Now it’s time to address the pink elephant in the room. This point in the game was approximately the last time I was genuinely excited about anything new. Getting to mess around with the character creator before the game even starts is a huge boon and makes going back and making changes if it doesn’t end up looking great in-game that much easier.
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These games are all about creating a personal link to the avatar, and being able to take one’s time to really “get it right” is crucial. That seems small, but it’s actually huge. You can create your character independently from starting the game. Right away, the player is presented with a huge quality of life improvement from damn near any comparable RPG. Mass Effect: Andromeda starts innocently enough. Unfortunately, it has, through what was almost assuredly a mixture of studio shenanigans and lofty ambitions, collapsed under its own weight. Mass Effect: Andromeda is brand new start with a new cast, new setting, and new voices behind its creation. But brands, IPs, those can last forever or as long as the sales keep up. Creative teams simply don’t last that long. The diversity of voices in the industry has exploded, and many of the older voices have moved around or even left entirely. Since the first Mass Effect, an entire console generation and then some has passed. A decade in pop culture can feel like a person’s entire lifetime. Requesting is fine, but please be polite and don't beg.A lot can happen in ten years. #8 No Selling or Trading - There are other better places for this and having these posts here can lead to unintended consequences. #7 Giveaways - To giveaway a code, hide a letter or number to prevent bots claiming the code. #6 No Rants - Please refrain from posting rants (these are not productive) or accusations of scams (these are unproven). Instructional videos of your own are allowed.
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